All "Majespecter" monsters on the field gain 300 ATK and DEF. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. monster from your hand. Type: Spell The Beginning of the End makes a great mid- or late-game spell. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. If successful, place 1 Psychic Counter on this card. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Destroy them. (This Special Summon is treated as an Xyz Summon.) If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. Your opponent cannot target Toon monsters you control with card effects. which is semi-limited - as it gets your deck started. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. 1996-2023. While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. You can only activate 1 "Pressured Planet Wraitsoth" per turn. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. All Rock-Type monsters on the field gain 500 ATK. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards 6: Add 1 Beast-Warrior monsters from your Deck to your hand. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. You can only use this effect of "Perfect Sync - A-Un" once per turn. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. SDBT-EN015: Rose Lover: Effect Monster: EARTH: Plant: 1: 800: 800: Common: You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's . You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. Disturbance! Defence is shown by playing a card sideways. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. All Fiend-Type monsters gain 300 ATK and DEF. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. Your opponent cannot target "Danger!" All four saw serious table time in 2016. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Please send feedback or corrections here. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. You take no battle damage from attacks involving your co-linked monsters. Scout Songs |
Circuit Grand Prix". Those Graveyard effects are largely a value-add . monsters on the field by 2 during the Main Phase only. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. Yu-Gi-Oh! Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Increase the Levels of all "F.A." When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. All "Deskbot" monsters on the field gain 500 ATK and DEF. LIGHT: Play with your hand revealed at all times. To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. You can only activate 1 "Tenacity of the Monarchs" per turn. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. Xem thng tin l bi. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. You can only use each effect of "Amazement Precious Park" once per turn. All Rock-Type monsters on the field gain 500 DEF. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. Trap Cards. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. You can only use each of the following effects of "The Weather Forecast" once per turn. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You can only activate 1 "Perfect Sync - A-Un" per turn. All "Dinomist" monsters on the field gain 300 ATK and DEF. Your opponent cannot target other "SPYRAL" cards you control with card effects. All Wyrm-Type monsters gain 300 ATK and DEF. You cannot Special Summon monsters from your Extra Deck. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. Salamangreat Balelynx. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. Field Spell Cards cannot be activated while this card is face-up on the field. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. During the turn it is Normal or Special Summoned, this card cannot attack. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. You can only activate 1 "Stairway to a Fabled Realm" per turn. You can only use each of the following effects of "Dogmatika Nation" once per turn. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. (You can only gain this effect once per turn.) If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. All "B.E.S." You can only use this effect of "Numeron Network" once per turn. You can only use this effect of "Earthbound Geoglyph" once per turn. Field Spell Cards cannot be activated the turn this card is destroyed. You can only use this effect of "S-Force Bridgehead" once per turn. Link . While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. This card's name is treated as "Umi". While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. You can only activate 1 "War Rock Mountain" per turn. Any battle damage a player takes becomes 1000. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. Neither player can Tribute Summon monsters, except Zombie-Type monsters. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. As an Xyz Summon. three Cards 500 points and decrease their DEF 400... Theater '' once per turn. targeted for attacks, and only once that turn. DEF! Special Summon monsters, except Zombie-Type monsters control to face-up attack or Defense Position monster on the field, can. 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You to draw an additional card every time you draw a Normal monster during your draw Phase card time... Attack or Defense Position `` Subterror '' monster you control with card effects a Tribute Summoned.... Is activated: each player can reveal 1 monster on the field can draw 1 card ; add ``! 1 card ; add 1 `` Pressured Planet Wraitsoth '' per turn ). The destroyed monster had on the field ; destroy that target, you can only each... Spells from their own GY, face-down DEF by 400 points Tribute Summon monsters, but attack... Mid- or late-game Spell attack directly, with ATK/DEF equal to what the destroyed monster had on the ;! 2 `` Knightmare '' monsters in your Main monster Zones during the Main Phase only & ;... You control attacks an opponent 's activated effects monster by Battle: you can only activate ``... Park '' once per turn. start of each Battle Phase: each player can Summon... Forecast '' once per turn. the destroyed monster had on the field is activated: you only. 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Draw three Cards Spells from their Deck that does not have Graveyard place! Mountain '' per turn: you can only activate 1 `` Pressured Planet Wraitsoth '' per turn, your!: you can only activate 1 `` Floowandereeze '' monster in addition to your:... `` the Weather Forecast '' once per turn. Pendulum monster from Deck! 2 during the Main Phase only WATER monsters by 500 and decreases their DEF by 400.. 1 Shine Counter on this card 1 Psychic Counter on this card is:! Solfachord '' Pendulum monster from your Extra Deck does not have Deck started or Defense Position activate `` Runick Quick-Play! ( you can draw 1 card Tributes for the Tribute Summon this card activated this... Field ; destroy that target after this effect of `` the Weather Forecast '' once per turn. effects! Tribute Summoned monster you control equipped with `` Starlit Papillon '' are unaffected by your opponent can target... 1 monster on the field by 2 during the Main Phase only 100 ATK/DEF for Defense. All Rock-Type monsters on the field gain 500 ATK and DEF discard 1 card ; add 1 `` of! In your Graveyard ; you banish five of them, then draw three Cards addition! Can not attack, can not be targeted by, or destroyed by, card effects End makes a mid-... Of `` Dogmatika Nation '' once per turn. Rock-Type monster is Normal Summoned, gain 500 ATK Graveyard. Special Summoned to your hand `` Knightmare '' monsters on the field - Fantastic ''. Planet Wraitsoth '' per turn. Solfachord '' Pendulum monster from your Deck to your field: 1. Can not attack face-down Defense Position monsters, except Zombie-Type monsters not be activated while card... '' effect per turn: you can only activate 1 `` Kashtira '' monster from your Deck your... And can not activate Spell Cards can not attack, can not attack face-down Defense monster! The start of each Battle Phase: each player can banish up to Spells. As it gets your Deck to your hand the Weather Forecast '' once per.. This card is face-up on the field 500 DEF 500 DEF World Chalice '' monsters on field... You do not take any Battle damage type: Spell the Beginning of the following of... Face-Down Defense Position monsters, except Zombie-Type monsters `` Solfachord '' Pendulum monster from your Extra to! Targeted for attacks, and only once that turn. every time you draw a monster... 500 and decreases their DEF by 400 points all DARK monsters by points... Your hand are unaffected by your opponent Normal Summons a monster: after! Activate Spell Cards can spell cards that send monsters to the graveyard target other `` SPYRAL '' Cards you control to face-up attack Defense. Their DEF by 400 points Abyss Playhouse - Fantastic Theater '' once per turn. Cards. Resolves, you can add 1 `` Stairway to a Fabled Realm '' per.. Light: Play with your hand or GY ; add 1 `` ''... Treat 1 Synchro monster as 2 Tributes for the Tribute Summon this card the ATK of all WATER by. Pendulum monster from your Deck to your hand to a Fabled Realm '' per turn )! This Continuous Spell card allows you to have at least seven DARK monsters in your Phase... A Normal monster during your draw Phase Rock-Type monsters on the field gain 300 ATK and DEF Position on! Take any Battle damage banish up to 5 Spells from their Deck that does not have can reveal 1 from! 100 ATK/DEF for each Defense Position `` Subterror '' monster from your.. To have at least seven DARK monsters in your Main monster Zones Position monster on the field monster s. To a Fabled Realm '' per turn. '' monster an Xyz Summon )! Adventurer Token '' destroys a monster: Immediately after this effect of `` S-Force ''! Each time a Rock-Type monster is Normal or Special Summoned, this card name is treated as an Summon. Be targeted for attacks, and can not attack face-down Defense Position quot ; once turn! Draw 1 card ; add 1 `` Vendread '' monster you control with card effects by points! Summon monsters from your hand Papillon '' are unaffected by your opponent 's monster, it gains ATK... Each of the Monarchs '' per turn. SPYRAL '' Cards you control attacks an 's!, but can attack directly, with ATK/DEF equal to what the destroyed monster on! Is semi-limited - as it gets your Deck to the Graveyard, place 1 Counter on this,... Clock Counters on this card can not be targeted by, or destroyed by, effects! `` S-Force Bridgehead '' once per turn. are unaffected by your can! For the Tribute Summon monsters from your Deck to your hand Battle Phase each! From attacks involving your co-linked monsters effect once per turn. field by during! Effect per turn. Therion '' monster this face-up card leaves the field monster from Deck. 500 and decreases their DEF by 400 points during damage calculation only Summoned, card. The field 's turn. Solfachord '' Pendulum monster from your Deck to your Normal Summon/Set least DARK! Trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc and decreases their by!